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Rhapsody evolved into Mac OS X, and the Yellow Box became Cocoa. Thus, Cocoa classes begin with the letters NS, such as NSString or NSArray. These stand for the original proprietary term for the OpenStep framework, NeXTSTEP. Feb 18, 2010 Cocoa and Cocoa Touch are built upon the Foundation framework. As gnasher729 says, there is no Cocoa without Foundation. I believe it's possible to write a command-line Objective-C app that uses only Foundation and not Cocoa, but I've never tried it. Between Xcode and Cocoa, we have a Mac application that is pretty Mac-like, with many features already created for us. To run your app, choose 'Run' from the 'Product' menu. The app should compile and run as a Mac app, starting with a standard Mac menu bar and a window with the title 'HelloWorld' and the text 'Hello World'. Cocoa is a development API native to the Mac OS X operating system. Cocoa Touch is the closely-related analogous platform for the iOS. It is written in Objective-C, and acts as a sort of 'top layer' to each operating system. For programming Mac OS X with Cocoa for Beginners using Mac OS X versions 10.7 'Lion', or 10.8 'Mountain Lion' or later, use the following wikibook instead: Programming Mac OS X with Cocoa for Beginners 2nd Edition It is suggested that you upgrade to 10.8, 'Mountain Lion' because it is better supported by Apple. Realtek r8169 driver for mac.
Hi, well, I'm new to software programming with mac osx (not software programming itself. I read the tutorial about Cocoa and Objective C and began to enjoy Cocoa.
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But I don't like Objective C, it's not very sensefull in my eyes (programmed in java and c++ before). Well, could anybody tell me if there's a way to control the nice cocoa interface with C++ code? I searched google, but couldn't find good tutorials or anything else. The apple site is mostly adept to Objective C and Java, so there's even no usefull information.
Thanks for any help. You can mix Objective-C and C++ together in the same app, and you get Objective C++, but I have never tried it myself. I don't know if there is anything coming in XCode that will let you interface with the Cocoa framework, but I hope there is. I started from C++ as well, and Objective-C seemed really weird and kludgy, but the more I work with it, the more I get used to it.
The thing I hate the most is writing the controller classes all by hand, but that will change with XCode. XCode will manage the controllers for you and, I assume also allow you to manually change things if you want. This is going to make programming Objective-C much less annoying to program, and will let you spend more time on writing the View and Document classes which are the heart of the app.

Apple does listen to their developers, and I don't see any reason why they couldn't create C++ headers & libraries to include in our applications if enough people wanted it. Unfortunately for you guys holding your breath for a C++ version of Cocoa you will either be waiting a long time or have to accept something like a Cocoa light.
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The problem is that much of the functionality and ease of use in Cocoa comes from the dynamic nature of Objective-C. This level of dynamic flexibility is explicitly forbidden in C++ as a basic design tenant of the language. So any functionality in Cocoa which depends on those more dynamic features just won't map over to C++. Just to illustrate an example one thing which is used to very good effect in Cocoa is the ability for an object to store an arbitrary method ( a selector ) and and another object (the target). This is how you are able to have objects make other objects do things so easily in Cocoa by directly translating 'when the user presses this button call this method on this object' into code in a generic way. Because of the static nature of C++ you cannot express invoking an arbitrary method on an arbitrary object. The C++ language requires that you must know both the method and the type (up to polymorphism) at the call site.
This is just one example. The truth of the matter is that almost all the nice stuff in Cocoa is simply not expressible in a static language like C++. In choosing C++ you are choosing static type analysis with better compiler errors and potentially faster method dispatch.
In choosing Objective-C you are choosing a dynamic OO system and Cocoa. You cannot have your cake and eat it too in this situation.
Description • Copyright 2010 • Dimensions: 7 X 9 • Pages: 648 • Edition: 2nd • Book • ISBN-10: 0-321-67041-8 • ISBN-13: 978-0-321-67041-0 Completely revised edition, now covering Snow Leopard! Springing from the original Vermont Recipes Web site, where many of today’s Cocoa developers got their start, Cocoa Recipes for Mac OS X, Second Edition is a programming cookbook that shows you how to create a complete Mac OS X application.